<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for BJÖRN ACKER | Interactive Media</title>
	<atom:link href="http://www.bjoernacker.de/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.bjoernacker.de</link>
	<description>Web Development, Online Games and Illustration</description>
	<lastBuildDate>Sat, 21 Apr 2012 07:51:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Hexdump a ByteArray by bma</title>
		<link>http://www.bjoernacker.de/flash/hexdump-a-bytearray/#comment-34</link>
		<dc:creator>bma</dc:creator>
		<pubDate>Sat, 21 Apr 2012 07:51:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.bjoernacker.de/?p=601#comment-34</guid>
		<description>You&#039;re right! Fixed it... Thank you.</description>
		<content:encoded><![CDATA[<p>You&#8217;re right! Fixed it&#8230; Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hexdump a ByteArray by Someone</title>
		<link>http://www.bjoernacker.de/flash/hexdump-a-bytearray/#comment-33</link>
		<dc:creator>Someone</dc:creator>
		<pubDate>Fri, 20 Apr 2012 21:36:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.bjoernacker.de/?p=601#comment-33</guid>
		<description>Nice! But you should use readUnsignedByte() at #27.</description>
		<content:encoded><![CDATA[<p>Nice! But you should use readUnsignedByte() at #27.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ND2D &#8211; Advanced Camera with Parallax Layers by ND2d-Advanced Camera with Parallax Layers &#171; AS3开源大全</title>
		<link>http://www.bjoernacker.de/flash/nd2d-advanced-camera-with-parallax-layers/#comment-32</link>
		<dc:creator>ND2d-Advanced Camera with Parallax Layers &#171; AS3开源大全</dc:creator>
		<pubDate>Tue, 10 Apr 2012 03:14:27 +0000</pubDate>
		<guid isPermaLink="false">http://bjoernacker.de/blog/?p=131#comment-32</guid>
		<description>[...] 地址：http://www.bjoernacker.de/flash/nd2d-advanced-camera-with-parallax-layers/ [...]</description>
		<content:encoded><![CDATA[<p>[...] 地址：http://www.bjoernacker.de/flash/nd2d-advanced-camera-with-parallax-layers/ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on 28 Bratwursts Later &#8211; Zombie 2.5D Shooter Game by Audas</title>
		<link>http://www.bjoernacker.de/flash/28-bratwurst-later-zombie-2-5d-shooter-game/#comment-31</link>
		<dc:creator>Audas</dc:creator>
		<pubDate>Mon, 19 Mar 2012 09:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.bjoernacker.de/?p=518#comment-31</guid>
		<description>Good work - let me know when I can play it - was sent here from the ND2D developers site which has a link here.</description>
		<content:encoded><![CDATA[<p>Good work &#8211; let me know when I can play it &#8211; was sent here from the ND2D developers site which has a link here.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Export Characters to Sprites with 3ds Max by 3d max kursu</title>
		<link>http://www.bjoernacker.de/3ds-max/export-characters-to-sprites-with-3ds-max/#comment-30</link>
		<dc:creator>3d max kursu</dc:creator>
		<pubDate>Sun, 11 Mar 2012 22:05:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.bjoernacker.de/?p=532#comment-30</guid>
		<description>lol. thanks for this article.</description>
		<content:encoded><![CDATA[<p>lol. thanks for this article.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ND2D &#8211; Advanced Camera with Parallax Layers by bma</title>
		<link>http://www.bjoernacker.de/flash/nd2d-advanced-camera-with-parallax-layers/#comment-29</link>
		<dc:creator>bma</dc:creator>
		<pubDate>Sat, 25 Feb 2012 21:14:47 +0000</pubDate>
		<guid isPermaLink="false">http://bjoernacker.de/blog/?p=131#comment-29</guid>
		<description>Hi Joel,

in Flash Builder you could try to create a new project by selecting &quot;File/New/ActionScript Project&quot; and in the upcoming panel uncheck &quot;Use default location&quot; and browse to the extracted ZIP archive&#039;s location, then click &quot;Next&quot;. In the &quot;Library Path&quot; tab click &quot;Add SWC...&quot; and select &quot;minimal_comps_0_9_9.swc&quot; found in the &quot;lib&quot; folder (this is the bit101 components library). Now select the &quot;Source path&quot; tab, click &quot;Add Folder...&quot; and browse to the &quot;nulldesign-nd2d-450e888/src&quot; folder. Click &quot;Finish&quot;.
Last thing to do is to right-click the file &quot;Main.as&quot; in the &quot;src&quot; folder and select &quot;Set as Default Application&quot;.

or just download and install &quot;FlashDevelop&quot; (http://flashdevelop.org/) - actually, I&#039;ve built the example with FD...

Hope this helps,
Bjoern</description>
		<content:encoded><![CDATA[<p>Hi Joel,</p>
<p>in Flash Builder you could try to create a new project by selecting &#8220;File/New/ActionScript Project&#8221; and in the upcoming panel uncheck &#8220;Use default location&#8221; and browse to the extracted ZIP archive&#8217;s location, then click &#8220;Next&#8221;. In the &#8220;Library Path&#8221; tab click &#8220;Add SWC&#8230;&#8221; and select &#8220;minimal_comps_0_9_9.swc&#8221; found in the &#8220;lib&#8221; folder (this is the bit101 components library). Now select the &#8220;Source path&#8221; tab, click &#8220;Add Folder&#8230;&#8221; and browse to the &#8220;nulldesign-nd2d-450e888/src&#8221; folder. Click &#8220;Finish&#8221;.<br />
Last thing to do is to right-click the file &#8220;Main.as&#8221; in the &#8220;src&#8221; folder and select &#8220;Set as Default Application&#8221;.</p>
<p>or just download and install &#8220;FlashDevelop&#8221; (<a href="http://flashdevelop.org/" rel="nofollow">http://flashdevelop.org/</a>) &#8211; actually, I&#8217;ve built the example with FD&#8230;</p>
<p>Hope this helps,<br />
Bjoern</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ND2D &#8211; Advanced Camera with Parallax Layers by Joel Brown</title>
		<link>http://www.bjoernacker.de/flash/nd2d-advanced-camera-with-parallax-layers/#comment-28</link>
		<dc:creator>Joel Brown</dc:creator>
		<pubDate>Sat, 25 Feb 2012 03:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://bjoernacker.de/blog/?p=131#comment-28</guid>
		<description>Hi

sorry to ask stupid questions on an example that seems really great. I downloaded your source code because I would like to see how this works. I have FB4.5 and am fairly new to this dev environment... making the switch from regular flash IDE.

How do you get those files into flash builder and get them to work... everything I have tried doesn&#039;t seem to work... pointing the build path to the existing project didn&#039;t do it, and I can&#039;t seem to import the zip like I have for other projects.

I was also looking over some of the source code and don&#039;t have com.bit101.components.PushButton or Style. Could you tell me where I could find those?

Your example looked fantastic and I would like to experiment with it, your assistance is greatly appreciated.

Cheers
Joel</description>
		<content:encoded><![CDATA[<p>Hi</p>
<p>sorry to ask stupid questions on an example that seems really great. I downloaded your source code because I would like to see how this works. I have FB4.5 and am fairly new to this dev environment&#8230; making the switch from regular flash IDE.</p>
<p>How do you get those files into flash builder and get them to work&#8230; everything I have tried doesn&#8217;t seem to work&#8230; pointing the build path to the existing project didn&#8217;t do it, and I can&#8217;t seem to import the zip like I have for other projects.</p>
<p>I was also looking over some of the source code and don&#8217;t have com.bit101.components.PushButton or Style. Could you tell me where I could find those?</p>
<p>Your example looked fantastic and I would like to experiment with it, your assistance is greatly appreciated.</p>
<p>Cheers<br />
Joel</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ND2D &#8211; Adding Multiple &#8220;Alpha Masks&#8221; by yang</title>
		<link>http://www.bjoernacker.de/flash/nd2d-adding-alpha-holes/#comment-27</link>
		<dc:creator>yang</dc:creator>
		<pubDate>Wed, 22 Feb 2012 14:29:39 +0000</pubDate>
		<guid isPermaLink="false">http://bjoernacker.de/blog/?p=84#comment-27</guid>
		<description>it seems caused by fullscreen, when I drag to bigest size, it works fine.</description>
		<content:encoded><![CDATA[<p>it seems caused by fullscreen, when I drag to bigest size, it works fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on ND2D &#8211; Adding Multiple &#8220;Alpha Masks&#8221; by yang</title>
		<link>http://www.bjoernacker.de/flash/nd2d-adding-alpha-holes/#comment-26</link>
		<dc:creator>yang</dc:creator>
		<pubDate>Wed, 22 Feb 2012 14:01:18 +0000</pubDate>
		<guid isPermaLink="false">http://bjoernacker.de/blog/?p=84#comment-26</guid>
		<description>hi 
well done, it is the thing that I am looking for, I like it.
I use and test it, and some strange thing occur,
when the mask area is small(1024*1024) it runs perfect, but when I fullscreen the app, it will make the mask area larger(2048*2048), run in low fps(12-14), and the EXPLORER.EXE eats about 30%cpu, any suggestion?</description>
		<content:encoded><![CDATA[<p>hi<br />
well done, it is the thing that I am looking for, I like it.<br />
I use and test it, and some strange thing occur,<br />
when the mask area is small(1024*1024) it runs perfect, but when I fullscreen the app, it will make the mask area larger(2048*2048), run in low fps(12-14), and the EXPLORER.EXE eats about 30%cpu, any suggestion?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AssetsProtector &#8211; Protect SWF, JPEG and XML files by bma</title>
		<link>http://www.bjoernacker.de/flash/assetsprotector-protect-your-media-files/#comment-25</link>
		<dc:creator>bma</dc:creator>
		<pubDate>Tue, 21 Feb 2012 09:20:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.bjoernacker.de/?p=581#comment-25</guid>
		<description>Really?</description>
		<content:encoded><![CDATA[<p>Really?</p>
]]></content:encoded>
	</item>
</channel>
</rss>

